Bomb Defusal

Bomb Defusal

$35.00

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The clock is ticking. Every wrong move brings you closer to catastrophe.

Bomb Defusal drops a fully procedural, multiplayer explosive device into your server. No two bombs are alike, each detonation scenario generates a unique combination of puzzle panels that players must identify, analyze, and neutralize before the timer hits zero.

Powered by 12 distinct puzzle types;

Cut the right wire, decode a Morse signal, navigate a maze, tap out a symbol sequence, crack a frequency, solve a two-step ventilation code, and more. Difficulty scales the challenge: Easy arms 2 panels, Normal arms 4, Hard arms all 6, placed at random positions across the device face so players can never memorize a layout.

A built-in Field Manual;

Gives your team everything they need to defuse but only if they know how to read it. The manual is panel-aware: open the Symbol Matrix panel and your target sequence automatically appears in the manual. Every mechanic is documented, every rule is there, if you look hard enough.

Three bomb types;

C4 charges, cardboard boxes, and duffle bags; each with its own carry animation and placement behavior. Pick it up, move it, set it down somewhere new. The device stays live the whole time.

Built for every server;

Supports ox_target, qtarget, or a fully functional proximity fallback requiring no third-eye dependency at all. Configurable ACE permissions, timer range, explosion type, difficulty, and more, all in a single clean config.lua. Framework-agnostic, ESX/QBCore-ready for future integration.